Collin and Joel catch up and talk the Rooftop Ruby RubyConf party, becoming a morning person, tricking AI, making a web framework, and time travel.
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Show art created by JD Davis.
So what have you been up to?
[00:00:02] Joel: I feel like it's been ages since you and I kind of just were able to chat.
[00:00:07] Collin: I know. I like the ones where it's just us. I mean, I like the ones with guests too, but I like it when it's us, because it's a little looser, you know? Mm hmm.
[00:00:14] Joel: yeah. Yeah, I've been up to loads of stuff. I mean, not a ton of stuff that I can, uh, really point to. A lot of it's like, kind of unfinished. Um, so I've been working a lot on, uh, my testing library, GreenDots, which I'm hoping to rename soon to a yet to be revealed new name. Uh, that's been an interesting, like, experience.
I'm kind of At the point where I've got, like, the basics of kind of the APIs, how I want it to be, it feels right, but the interface that you get in the command line isn't great at all. Like, it's terrible when there's an error. It just raises, and the, even the backtrace isn't very pretty because it's got loads of mess from the library.
So, um, yeah, that's not great, and I've been kind of working on that. Uh, that led me to wanting to show, like, a snippet of code. In the command line interface. Um, so that like, if a test failed, it can be like, Hey, this test failed. And like, here it is in your code. And like, these are the lines around it. This is the exact line that had a problem. Uh, and doing that led me to wanting to do syntax highlighting in Ruby
[00:01:42] Collin: On the command line.
[00:01:44] Joel: on the command line. Yep. Uh, and that naturally led to, well, actually before we get to syntax highlighting to actually select. Which lines it shows you in that command line output. It has to use a bit of like Ruby parsing to be able to kind of try to select the kind of wrapping statement.
If it can, if it's within a reasonable number of lines to show. So like, if you've got like test do, we want to show the whole test. We don't just want to show the assertion that failed.
[00:02:14] Collin: Are you using a library for that? Like one of these AST crazy things?
[00:02:19] Joel: Yeah. So, um, I'm using the, uh, the renamed, uh, What was it, YARP before? It's,
[00:02:28] Collin: Yeah.
[00:02:28] Joel: Prism.
[00:02:30] Collin: Mm
[00:02:30] Joel: Uh, and that works really, really great. It's so easy. You install Prism. It's going to be installed by default on new versions of Ruby, I think. Um, but like, you can easily, like, you just give it a file, it passes it.
It gives you this great, like, AST that you can, like, it's really easy to, to, to work through it and like, find the things that you need to find. Uh, but I realized then that I've already Gone through all the work of like passing it into this like rich AST. Why am I now sending it to a completely different library to pass it again, to do the syntax highlighting, like I've got everything I need right here.
So it was like, okay, so I'm going to work on a very specific syntax highlighting gem that can just syntax highlight Ruby, like no other languages. Um, and it will do it using Prism. So it's like this perfect parser for Ruby. Like essentially I think Prism is going to be the, the parser that Ruby itself will use.
So in theory, that should be perfect syntax highlighting. And so I was like, this is good. This should be quite easy, like quite straightforward. Um, but that led me into kind of like the, the, the world of ANSI
[00:03:50] Collin: Yes that okay. This is what I was gonna ask you.
[00:03:53] Joel: Yeah, so, uh, that's, like, something that I've just, like, never really explored at all, is, like, ANSI color codes, and, uh, I kind of want to make it themable, so that led me into trying to find a way to Thank you.
Kind of define these different like color palettes that you can use. And I think I want to make the definitions of the color palettes separate from the definitions of the themes for the syntax highlighter, which I want to make separate from the, the, whatever I'm going to use to like do the whole like antsy markup thing.
So I think I've got three gems cooking here. Um,
[00:04:37] Collin: Yeah, it's a lot of feature creep
[00:04:39] Joel: Yeah, but this is the great thing about open source is like, there is no boss who's going to like, come and be like, Hey, this is too much feature creep. You can't do this. Like you need to cut the corner here. I am completely like, it's, it's completely within my power to say, no, actually I want to build these three gems so I can do this tiny little feature in my testing library.
[00:05:04] Collin: Yeah, depending where you worked you would definitely be having a talk with somebody by now about The time that the multiple days that you spent on creating theming for your syntax highlighting for your testing library
[00:05:18] Joel: exactly. But then I'm thinking like, wouldn't it be great if there was a gem you could install that had these like built in color palettes? And then I get into like, okay, if I've got color palettes, I must have objects that represent colors. And if I have objects that represent colors, I need to be able to, uh, well, they're stored as RGB, but I want to be able to convert them to hacks.
I want to be able to... Construct them from hex codes. I want to be able to convert them to, um, hue, saturation, luminance, and I want to be able to create them from HSL values as well. So I'm, I'm ending up like building quite a rich kind of color gem that's able to kind of represent and model all of these different colors in specific ways, and then, and then the other thing is like ANSI, ANSI is like escape codes that you can use to do coloring in the terminal.
Um, kind of gives you very basic formatting and, and like foreground, background color, that kind of thing. Uh, some terminals only support 256 colors.
[00:06:24] Collin: Yeah, like Apple Terminal and then other ones support 24 bit color.
[00:06:28] Joel: right, exactly. But these themes that I've Uh, kind of co opted into palettes. So I've got things like, uh, OneDark, OneLight from, from Atom, uh, Monokai.
Uh, I think there's RosePine and, and all the three variants of that. I've defined all of these themes as color palettes. But now I want to be able to convert them to ANSI color codes. So I need a way to say, I've got this like rich true color, you know, uh, what is it? Um, can't think how many bytes it is, but RGB, like full, full color values.
And I now want to compress them and just find the closest match out of this small selection of 256 colors that are available to me. In the ANSI codes for some terminals, and so then I ended up writing a converter that's able to convert like RGB color codes to ANSI, 256 color codes, and it's like, it's turned into quite a lot.
[00:07:33] Collin: Hmm. That is quite a lot. Um,
[00:07:36] Joel: Yeah.
[00:07:37] Collin: well, I've been up to things as well. Oh, one of the things I was up to this week was I paid the deposit for our rooftop Ruby party at RubyConf.
[00:07:48] Joel: my God. Awesome.
[00:07:49] Collin: it's absolutely happening now. It's real. Uh, I felt a little bit like the dog who caught the car, I guess is how, what I want to say of like I put out there.
Somebody should sponsor us for this party, but I didn't. I wasn't really prepared that, you know,
[00:08:06] Joel: Yeah. We were joking
[00:08:07] Collin: say
[00:08:07] Joel: it, weren't we?
[00:08:08] Collin: Yeah.
[00:08:09] Joel: think, we were like, Oh, wouldn't it be cool if one year we could do, we could like get some real sponsors and actually like do some kind of a party, but it would be thousands of dollars. Like there's no way we could ever do that now.
[00:08:21] Collin: I definitely didn't think I would have all the funding lined up like within 36 hours of us having that conversation. It seemed, it seemed unlikely. Um, but it is happening. It's going to be awesome. Uh, and it is happening at Monkey Bar, which is basically there's three bars , at the resort, cause I figured we should do it at the resort if we want anybody to show up to it.
And then, uh, I picked the coolest one. So it's not on a roof, unfortunately, that wasn't an option, but it is on the, it's on like, it's like the lower lawn, looks like they have some fire pits, it's really cool looking.
[00:08:57] Joel: Does it have a pool?
[00:08:58] Collin: I think there's a pool around, uh, I mean, I haven't been there, but, um, and we'll have drink tickets so people can, I guess, if they want to get extra drink tickets, they can hit us up.
Uh, so, so that'll be fun. So yeah, we're gonna do our live episode is like after lunch on Tuesday and then, uh, after the keynote on Tuesday. will be when the party happens so people can come over. Um, and they should because, uh, you know, we're doing all this stuff for it and there's going to be free drinks.
[00:09:33] Joel: Can't wait.
[00:09:34] Collin: yeah, I'm pretty excited. Um, and also it's only two weeks away now. Can you believe that?
[00:09:40] Joel: Yeah, it's so soon. Mm
[00:09:42] Collin: Yeah. It feels like it felt like it was a long way away for a long time. And then all of a sudden it feels like it's happening tomorrow. You know? Um, I, I found out that you're much taller than me. Uh, when we talked last time I was,
[00:09:56] Joel: Oh, yeah.
[00:09:57] Collin: I'm not.
I'm not intimidated by it, it doesn't bother me, I just, I always sort of imagined that you were about my height, and I found out you're like 4 inches taller than me, um,
[00:10:06] Joel: quite... I... I... I'm... I don't know if I will come across as four inches taller than you, though, because I'm quite a kind of, uh, I think I'm quite, like, a low profile person. I'm quite conscious of how tall I am.
[00:10:20] Collin: yeah, and I feel like I have, I don't want to say I have a big personality, what's, how would I say it, um, know, I would say I have a tall personality. You know, uh, so, so I think we're gonna be about at the same level.
Um, oh, here's something I did. Uh, I decided yesterday that I'm a morning person. I've never been a morning person my whole life.
I, I, I, I hate waking up early. But yesterday I was like, I'm gonna wake up at 7 a. m. tomorrow. And then I'm gonna wake up at 7 a. m. every day after that. And then I did it, and then I just have to keep doing it forever now.
[00:10:55] Joel: Good luck with that.
[00:10:57] Collin: It's, it's great though, because you can wake up, you can take a walk, you can make coffee, and then you're like getting your first pull request in, it's like 9. 30 in the morning, and you already have done something, it's uh, it's, it's great, it's just the actually waking up and then not going to bed super late that's difficult.
[00:11:14] Joel: Yeah. I have to, I have to get up at seven o'clock, uh, when I have to take the kids to school, which is... I wouldn't describe it quite as kindly as you're describing it.
[00:11:27] Collin: Yeah,
[00:11:28] Joel: Like, it's basically like, get up and then, like, try to get three kids up and dressed and ready to go, and they have forgotten everything and they're messing around. It's, it's a nightmare.
I still start my, my day at like 930.
[00:11:48] Collin: Yeah, yeah, I just have two dogs to, uh, to, to feed and like go to the bathroom. So it's a little bit easier than the kids.
Did you see the, um, so ChatGPT got, uh, it got, um, what is it? Their image thing, Dolly, built into it now, so you can
[00:12:06] Joel: Yeah, I tried that.
[00:12:08] Collin: It's great, right? It's really cool. Um, did you see where I used it to make a podcast artwork out of my dogs?
[00:12:14] Joel: No,
[00:12:15] Collin: I'm going to
[00:12:16] Joel: can you, can you get it to actually use your own images?
[00:12:20] Collin: No, I just described my dogs
[00:12:22] Joel: Oh, okay.
[00:12:23] Collin: had it do it. I'm texting it to you right now and I'll put it in the, the, the show artwork.
[00:12:28] Joel: I've seen some AI image generators that can work with an existing image and like tweak it. And I wish you could do that with. Uh, what is it? Dali three, because the other thing that you can do with, uh, GPT. Oh my God. This is so cute. We have, okay. We have to set for this chapter, this
[00:12:47] Collin: yeah, we
[00:12:48] Joel: cover art. So people can look at this.
[00:12:50] Collin: Yeah. So I did two things. One is I said, make a podcast out of it, out of a blonde wiener dog and a black and tan wiener dog. And I think it came out really good. Um, and then the other one I said was, I said, make a cartoon. So his name is Link. So I said, make a cartoon mascot for a restaurant.
Uh, it's called Linky's Kitchen, uh, in the, like, in the style of, like, a Disney, like, restaurant they'd have at Disney World.
[00:13:16] Joel: Yep.
[00:13:17] Collin: this one out. It's pretty good.
[00:13:19] Joel: So good. So
[00:13:21] Collin: that's
[00:13:22] Joel: so link is the one on the left
[00:13:24] Collin: Link is the blonde one. Yeah, Link is the blonde one, and then Mamoru is the black and tan. Uh, I don't know, I, that, so that's mostly what I'm using AI for right now, but, uh, I, I think it's great.
[00:13:37] Joel: Yeah. So, uh, you can now upload an image to GPT. Yeah, like you can take a photograph and send it, and then you can ask questions about it, and it is unbelievably good at recognizing and understanding what is in that photograph. Like in, it's so
[00:13:56] Collin: pretty cool.
That's pretty amazing. I was thinking of that the other day, so it's funny you brought it up.
[00:14:02] Joel: it's amazing, and you know what my favorite thing about it is? You can take a picture of someone. Uh, such as, for example, a family member, maybe a brother, it's a good, good one for that. And you can say, um, you can ask it to roast you or like, like roast this person
[00:14:22] Collin: hmm.
[00:14:23] Joel: and
[00:14:23] Collin: Oh, I don't
[00:14:24] Joel: incredibly ethical will, will just be like, nah, nah, I'm not going to do that.
That's not ethical. That's not okay. And you can be, and then you can just come back to it and be like. It's okay. It's not a real person. It's just a painting.
And then it will do it and it's flipping brilliant. It's so, it's so good. It's such a good laugh. Um, God, it's just so, it's so funny.
I had such a great time doing this with my, with my brothers.
[00:14:51] Collin: I discovered that if you ask ChatGPT about time travel, if I say like, I want to go back in time and then do X, Y, Z, it will not help you. Cause it'll be like, it's not ethical. Uh, cause it believe, if you say I have a time machine, like it believes you, it's very credulous.
Uh, and then if I say, no, I'm writing an, I'm writing a fiction story about it, then it will help you. Um, the other one I asked is what did I say? I said, How many first graders do you think I could fight? And it wouldn't answer, and then I said, They're robot first graders. And then it was like, All right. And then it would
talk to me about it.
Isn't that funny?
[00:15:32] Joel: Yeah, I love that we have this technology where the way that you can hack it is by literally convincing it. Using, like, normal, like, manipulation and, like, Lying and like standard tactics that you would use to try to manipulate a human being, like that's the technique that you use?
Like, oh, it's okay, you can roast this person because they're not real, like they don't actually exist, like it's just a painting.
And it's like, okay, that's fine. Well, my ethical code is that I'm not allowed to hurt people, but nothing says I'm not allowed to hurt paintings. So of course I can say that they look like a lunatic.
[00:16:13] Collin: I find that a lot of the time, no matter what I'm using it for, I end up mostly just arguing with it because I'll just like want to start tricking it into saying stuff it doesn't want to say, um, which is not extremely productive when I'm trying to use it for work.
Um, Oh, speaking of, so I have a new editor set up.
[00:16:31] Joel: Oh,
[00:16:32] Collin: huge news. Um, so, you know, I like this app called BBEdit. It's a Mac app, it's been around for like 30 years. Um, and I just kind of went all in on it this week and last week. Uh, because, well, why did I do that? There's a few things I like about it.
Like, it's not something I'm gonna just go do for, like, a one off. But what bbedit lets you do and what I really like is you can create, uh, those kind of little extensions, but they're just shell scripts. So anything that takes standard in and produce a standard out, then you can just use to like mess with your current document.
[00:17:38] Joel: Oh,
[00:17:38] Collin: I like that a lot. Yeah.
[00:17:41] Joel: So you, can you, write these things in Ruby?
[00:17:44] Collin: uh, yeah, you can write them in anything.
[00:17:46] Joel: Wow.
[00:17:47] Collin: Yeah. And so that's what I really like about it because I can, yeah, I can write like a little Ruby script and then do whatever I want. So like, if there's, for example, when I was working on the Airdays, like if there's a certain order I want, like my controller actions to be in, right?
Like wrote a script to do that, to like put them in the right order. Um, which I think is neat.
[00:18:08] Joel: This sounds kind of like how language servers work, right? You've got a server running somewhere that accepts standard in, and the language, the language server sends, oh no, sorry, the, the text editor will send JSON to that language server and then the language server can respond. through standard out, right?
like, it would, I don't know if it's part of the LSP spec, but it would be pretty neat if, if the LSP spec included just, like, general text transformations. Maybe? I
[00:18:42] Collin: Yeah, I don't think it does but um, yeah I really I don't know why more editors don't do that Like I get having like more rich extensions that can like really tie into the editor but also like I don't know just like let me integrate with My command line apps as well.
[00:19:00] Joel: would work. Yeah. I would really love to be able to easily write Ruby scripts that can take the selected text, not the whole document, but the selected text, and apply some transformation to it. Because that's something I use a lot. And like, to be fair, my editor Zedd Does have things like the ones that I use are like order, like basically like setting things in the correct order.
Um, ordering by line, um, alphabetically that kind of thing. But one of the things that I like to do sometimes is. Order by sort of length, and it's not the length of the entire line, it's like the length of the first token. So, if you can imagine, like, you've got a hash, and you've got a bunch of hash keys, I want to order by how long the key is.
I don't care about the value. Because when my eyes scan down the code, I want to be able to see, like, this column moving from left to right. So the smaller columns are at the top. I, I don't know if this is like, a normal thing, but like, that's kind of how I like to order things, unless they're really big and you want to go like, maybe alphabetically.
[00:20:14] Collin: Yeah, that's like exactly the kind of thing you can do with this. So that's what I really like.
[00:20:19] Joel: Yeah, that sounds really cool.
[00:20:21] Collin: Another feature that I like is that because it's like a Mac app and it's like an older Mac app, that's been around a long time. Uh, it's not all based on like splits and having things in one window, like a lot of modern editors, I feel like just want you to use them in full screen all the time, and this actually uses multiple windows.
it's kind of. Yeah, I like it. Um, cause if you're on like a big monitor, right? Like a 27 inch monitor, I feel like having everything have to be in one window is sort of a little silly to me. Um, Zedd actually does have this in common though a little bit in that, um, One example of this that I like a lot is that in BBEdit, if you do a search, it brings up like a results window.
And so I can do multiple searches and have multiple results windows and then go back to them. Uh, Zed kind of does that too though, right? Because it creates a tab each time you do a search, I think.
[00:21:14] Joel: I think so. I don't know if you do a subsequent search, whether it will use the same tab, or if it will give you a new search results tab. I don't think I've ever used that, but yeah, it does give you I quite, I quite like the, the global search results in, in Zed because it gives you this one window, like there's one tab that has.
Just like a few lines from each of the different files. And it will show you like the lines and the surrounding lines for, for the things that match. And if you've ever used the multiple cursors feature in a text editor, you can do that in Z across multiple files at the same time. So you get this, like you do this global search, you get this big window up.
That's got like maybe 10, 20 different files, and then you can do multiple cursors. Uh, and, and there's all sorts of transformations you can do there. Things like selecting a symbol and then making it uppercase or lowercase or camel case. Um, that kind of thing. Like it's, it's just really easy to do. Mm. Mm hmm.
[00:22:13] Collin: Yeah, Zed's search feature is amazing, how you can, how it shows you across the files. This is kinda like that, I mean, it shows, so it shows you a results window, and then it has all the files at the top. It's not as good as Zed, but it's um, it's sorta similar, uh, but yeah, so the thing it doesn't have is Copilot, which I know you like a lot, but honestly, like, I'm not really missing it that much.
I use ChatGPT a little bit, but what I've been doing more... It's actually just like going to the Rails documentation and like reading the whole thing. And I, this is really just a like me thing. I'm not like saying this is what anyone else should do. But what I like about it for me is that a lot of times when I ask an AI thing a question, it will respond with like a very specific thing.
to like solve that thing that I asked it, uh, in kind of a narrow way. And when I actually just go and read the documentation, I keep being like, Oh, I didn't know that existed. Like that's a method I didn't. So like, I feel like I'm internalizing things a little bit better. Um, I, I still, I don't know, like I would take it if it had it, but I guess I'm not missing as much as I thought I would.
[00:23:24] Joel: I definitely use Copilot a lot and I don't think I use Copilot to like substitute, substitute looking up documentation tool. I pretty much only use it as a way of doing slightly less typing. Uh, like, if I already know exactly what I want to type, uh, like, maybe 50 percent of the time, Copilot will actually do that in advance.
And I'm basically just looking for it to do that, and then I'll hit tab. Or like, if it can get really close and I know I can do like a quick multi cursor correction of what it's done, um, maybe I'll, maybe I'll accept that. But otherwise, I don't really use Copilot for anything like looking up APIs. There, there are a couple of features in Zed though that are, I think, unique to Zed.
There might be something similar to this in the newer versions of Copilot that are probably available in VS Code. Um, one of them I really like is semantic search. And that is like, along with the global search, you can kind of do like a global search. You can do a global search where you match case. You can do a global search that uses regex, or you can do a global semantic search.
And that is where they have basically tokenized all of your lines of code. Uh, and they let you search based on those like semantic, um, like a semantic nearest neighbor vector search. So you can describe what a line of code is doing, and you might not use any words that are actually present in that line of code, but it can still give you that result because it semantically what's happening.
And then you can just like search for it like that. I find that's quite useful on a, on a large project. You're like, Oh, I remember there was this one place where we did something like this, and you kind of just describe it in plain English. And it just gives you the, these like incredibly accurate search results.
[00:25:27] Collin: That's pretty cool.
[00:25:29] Joel: and the, the other thing that they can do is you can press. Control, I think it's control, enter. Uh, and you can then like inline in your text editor, you can type a prompt. So it might like define a method that does this, and then you press enter and it will prompt GPT 4. with all of the contents of your buffer.
So it has this context and then your request, like, please define this method. And then it will actually take GPT 4's response and just put it in line. So you can kind of like just describe what you want it to write and it will just do that for you, which I think is pretty awesome. Um, I hope that you'll be able to do this with refactoring at some point, but right now it's just like additive.
Uh, but that's, that's like a pretty, pretty useful feature.
[00:26:20] Collin: Yeah, refactoring actually in general is one thing that, because I was using RubyMine a lot too, and it is one thing I miss from using like a real IDE is you can say things like rename this class and then it'll like go rename all the files and related files and stuff for you at the same time, um, where usually like simpler text editors don't have that, so that I miss, um, but that's not
[00:26:44] Joel: Yeah, Zed definitely has that, but it's dependent on the language server that it's connected to. And in my experience, Solograph, the language server that Zed is using for Ruby isn't very good at finding and renaming things. Uh, so I'm hoping that maybe one day we'll be able to use. Uh, I think Ruby LSP is showing some promise here, and hopefully that's going to be like, better and like, make things better for that, that kind of process.
But like, it's, it's good that the, I'm happy the editor supports it. I just wish there was a language server for Ruby that, that did a good job of that.
[00:27:25] Collin: Yeah, I would like to have a little bit, like, a language server that was a little better, um, than what we have with SolarGraph, but whenever I try Ruby LSP, I feel like it feels like something that they're still working on, you know, like they've been working on it a while, um, but it doesn't, like, it doesn't have autocomplete and things like that, so it doesn't feel like a replacement yet, um, but I, I kind of hope it does though just, if for no other reason, just to, like, have more options, I guess, would be cool.
[00:27:55] Joel: I think Ruby LSP, I'm excited about its potential, but I, I think at the moment it doesn't quite have. As many features as Solograph. I think you can get further with Solograph today. Um, but I'm excited about it. I think that. Like, I expect that that team is going to do a great job with it and it's going to be amazing one day.
And I'm excited for the kind of plugin system that they, uh, are talking about building, um, and kind of prototyping right now. I think it'd be awesome if people could write plugins for the Ruby LSP that just provided a bit of extra functionality. Like, for example, um... If you wanted to, if I wanted to write a plugin for Flex, right, that gives you maybe autocomplete of, um, you know, relevant HTML tags, or, or for a, for a specific tag, maybe it would give you suggestions for attributes you might want to use, like if you've added the A tag, or you can see that you're adding a method called A.
Right? And you type H, it could be like, Hey, you probably mean href, right? Because that's just the common thing that you do. Um, or like auto completing Tailwind classes. If you're, if you're adding to a class keyword argument in a flex component, I think that kind of thing would be awesome. And I, and I feel like if they can do a good job of providing all the right APIs to like get all the information you need.
And, you know, I can kind of describe in my plugin, yeah, I'm going to be in this context. I want to be in a class that inherits from this maybe, or like, and, and I'm creating this method and I'm adding a keyword argument and the keyword argument is this, then autocomplete with these suggestions. Like that would be awesome.
[00:29:45] Collin: That would be awesome. Um, Oh, going back to the, the, the, the AI stuff, the co pilot thing. So I had this really bad habit when I had co pilot in my editor. And I bet you don't do this because, uh, I don't know. I just bet you don't. Um, which is what I would do. You're talking about how, like, it'll complete the thing for you.
Is I would start typing it and I would have a feeling like it's probably going to know what I want. And then I just kind of wait for it.
[00:30:14] Joel: Yeah. I do. I do that all the time. Uh,
[00:30:16] Collin: I think that was a bad habit because sometimes it wouldn't do it and I'd just be there staring at it and it would never do it. Um, so that was, uh, I, I don't know.
Maybe, I feel like you're a co pilot power user in a way that, that I haven't been. So maybe, maybe you've got all the tricks that I don't.
[00:30:33] Joel: I have got a pretty, I think I've developed over the last few months, a pretty good intuition for what it will complete for me and like maybe what kind of context it needs around to be able to do that. Uh, like for example, it's very good for refactoring. Where you've got something you can't easily do with multiple cursors, maybe you are converting from a hash to maybe you're calling methods for each of the keys that were in your previous design, maybe hash keys, and now you're just going to call methods.
Uh, I found in situations like that, you can take the old code and comment it out and start writing the new code. And it somehow just knows, it can see like, Oh, I see what you're doing. Like for each of the keys, you're defining a method and then you're just, and then you're copying the values down into the body of the method or something like that.
And it does a great job of that. Like you just start typing and it fills it out. That kind of thing. I think it's, it's just really, really powerful for, and it's not like Copilot, at least right now, really like it's, it's nowhere near helping you with design or like helping you write better. Better like designed code, I don't think, but it's very good if you know what you're doing at helping you like, just like helping you type less,
whereas I think GPT,
yeah, whereas I think GPT 4 is fully capable of having a, a fairly sophisticated design conversation about the pros and cons of different strategies and like how you might go about them.
And, uh, that's very different. I think Copilot is probably using GPT 3. 3. 5, but, um, yeah, I'm not sure.
[00:32:15] Collin: Yeah, I don't know. I, yeah, I do use, uh, GPT 4 sometimes for that. Um, I've been doing a little bit less the past few days, but I, I will definitely just have it to like rubber duck with or whatever, just to like have somebody there to have the conversation with, cause it helps me think about it. Um, and it's usually pretty helpful.
I think that's probably the most useful coding thing that I get out of it. It's just like. Or if I want to know, like, what's the, um, like, idiomatic way to do something, like, you know, if I have a couple options, I'm like, what is the way that a Rails app normally does this? Because I haven't done it before.
It's like, it's pretty good at telling me those answers, which, which I like.
[00:33:03] Joel: I have just, like, if I think about, like, my interactions with GPT, either through ChatGPT4, which, which I use all the time, or through GitHub, every one of those interactions. is a really, really positive experience. It leaves me absolutely chuffed. Like, oh wow, I can't believe Copilot just completed that for me.
I don't have to spend the next 10 seconds typing that. Like, it just leaves me really, really happy. And, um, and I, like, I use ChatGPT. I recognize that ChatGPT is very limited, but it's so great for like, you know, I just need to brainstorm something. Like, tell me all the different ways that you can authenticate.
Uh, with an API and give me the pros and cons of each one. Right. And like, it would just flip and do it. It's like, it's like, uh, you know, people talk about, um, rubber ducking, right? This idea that if you talk to a rubber duck on your desk. and explain the problem that you're having, that you
[00:34:06] Collin: you will figure out the
[00:34:07] Joel: you'll figure out the answer, right?
Because, because if you talk to a colleague, you end up figuring out the answer and they haven't even told you, said anything, right? So, so they may as well have been a rubber duck. It's like that, except it's not just a rubber duck, it can actually come back and like give you ideas and maybe make you think about something you haven't considered before, and I find that to be incredibly useful.
Like, even if these, Even if these ideas aren't great, like it can be useful, like it can be useful to talk through a problem you're having with a friend who has never coded before, right? Because, and they might say something that's absolutely ridiculous, but that might trigger an idea, or just the process of going through it can be helpful, and I find that incredibly valuable,
[00:34:50] Collin: Yeah, I think it's more useful for those kind of things. Um, I had been using it as kind of like a way to get the sort of information I would get from documentation, you know, more quickly, just have it tell me. And that's where I think that actually just going and reading the documentation is like, it's not a great replacement for that because it's not going to tell me things I didn't ask for.
And. And also the Rails documentation in particular is like really good. Like it really describes everything. And so that's, there's probably a balance there that I haven't quite hit yet. You know,
[00:35:32] Joel: Have you tried GPT 4 with Bing?
[00:35:36] Collin: no,
[00:35:37] Joel: Okay,
[00:35:38] Collin: can it search the web for you?
[00:35:39] Joel: Yeah, it's incredible. So I have, I've only used this a little bit. Um, but I put it through, I gave, I gave it some, some different tests. Uh, one of them was I asked it about my library, Flex. I asked it like how to do something with Flex. And I mentioned that it's a Ruby library.
It went and did a search for Flex Ruby. It clicked onto the top result, which was my website. It read the documentation. It figured out how to do it. And it told me how to do it. Right. And this library was built way after GPT 4 was trained, so it couldn't have known how it works, but it was able to give me those answers and maybe I could have done that more quickly myself, but like, damn, it's so, it's just so good.
Another example, I took a photograph of a page in a programming book, just a photograph, and I said, Hey, can you explain what line number three is doing? And it was like, it gave, it, it could figure out that there was a code sample on that page and that there were lines and it could find the third line and it could describe in detail what each line was doing and like, it's just incredible.
I'm, I'm very... Excited about what is going to be possible with this, especially for people who are learning, like imagine you're reading a, you're reading a programming book, you're trying to learn how to code and you can just ask someone, Hey, what does this mean? And like 10 seconds later, you have a great answer, maybe with a link to some relevant documentation.
Like, I think that's incredible.
[00:37:20] Collin: I think it's incredible too. And at the same time, it's always funny to me when I talk to like. Some, some people I knew who were like really good programmers, like the best, you know, people, uh, or whatever, you talk to somebody who's like a really great programmer and they're like, Oh, I don't even use LSP.
Like they don't use anything. Um, and they're like still more productive than like anyone, you know? And so I. I don't know. It's um, I don't really have an anecdote for that. I don't have an answer for it. I just think it's funny. Like, you know, like famously DHH is just, you know, rocking text mate or whatever that doesn't have any features.
Um, somebody I was talking to at, uh, Rails Camp is like, Oh yeah, I just use Vim with like no autocomplete or anything. Uh,
so it's, it's, um,
[00:38:09] Joel: with someone not too long ago and they used Vim and they didn't have syntax highlighting.
[00:38:17] Collin: wild.
[00:38:18] Joel: it was a white document with black text, no bold, no white text, nothing, just white document, black text. And that is how they coded. I can't imagine how anyone can do that. Like syntax
[00:38:34] Collin: doing fine.
[00:38:36] Joel: yeah, but like, just like think rationally about it.
How, after your brain gets used to it, how quickly are you going to be able to recognize and identify specific types of symbols? If your vision is exposed to color as well as, you know, specific syntax and character sequences, like It just seems like a no brainer to me. That syntax highlighting is gonna be helpful.
[00:39:04] Collin: It does seem that way. And then at the same time, I can tell you the creator of Go doesn't use syntax highlighting. And he's just like, I don't think it's good. And there's like people who think that. So, you know, it's, uh, the
[00:39:17] Joel: to their own.
[00:39:18] Collin: yeah, it's like the Vulcans and Star Trek say, you know, infinite diversity and infinite combinations.
Um, Yeah, I do like syntax highlighting. It is funny though, because we were talking about BBEdit earlier, and it has themes. And um, I noticed this, and it's almost like a joke to me, because at some point, uh, the guy who makes it added a theme called BBEdit Classic, and it's just what you said. It's just no syntax highlighting, because it's like what it was in the 90s, I guess, when he first made it.
I thought that was really funny.
[00:39:49] Joel: That's amazing. Yeah. Right. Yeah, that's, I, I, there's no way I could ever get on board with that. I need, I need syntax highlighting at minimum. Uh, ideally I need some, some intelligence, like at least complete the symbols that are on the same document that I'm looking at right now.
[00:40:10] Collin: Yeah, I think I would have trouble... Like, I would consider what SolarGraph gives me for, like, Autocomplete to be sort of the bare minimum level of
acceptability. Like, and I don't blame SolarGraph for this. I think it's just that Ruby is a very dynamic language, and like Rails does a lot of, like, creating methods at runtime and things like that.
And so it's very, it's a very difficult problem. Uh,
[00:40:37] Joel: It's not just that, you need to know what the type of something is. And you can't know what the type of something is because it's not typed. It could
be, it could be anything. So Solograph, if Solograph doesn't know what type it is, it doesn't know what methods it responds to. So I can't suggest anything.
[00:40:54] Collin: Yeah, if you don't add annotations to your code with, you know, Yard or RBS or something, like, it can't do anything. Um, you know, and uh, I don't know. It's, yeah, I, I think I would have trouble without... Any autocomplete. And yeah, SolarGraph is kind of the minimum bar for me for that. But, you know, it's not, not ideal.
One thing, what am I thinking? The one thing PPEdit doesn't have that I do also sort of miss is it doesn't have auto indenting. So when I hit enter, I then have to hit tab, which I actually got used to really quickly. It's just kind of funny that it doesn't do that. Um,
[00:41:35] Joel: The only thing worse than that is auto indenting that doesn't work. Like auto indents too many times or in the wrong places.
[00:41:44] Collin: Yeah, I would rather have it do this than have it work badly. That would definitely be worse, but, um, I just think that's a funny thing. Uh, it's, it's, it's one of the few things that I actually wish this app did. Otherwise, it's really great. Um, anyway, what else? Is there anything else we should touch on?
[00:42:04] Joel: Uh, I've been working on a fun project lately. Uh, so, uh, remember we spoke to Steven Margo a couple of weeks back, was it? About SQLite? Yeah.
[00:42:17] Collin: Yeah.
[00:42:17] Joel: Yeah. So we were talking and... I was saying like, yeah, you know, I, one day I really want to make a web framework, like a full, a full stack web framework in Ruby. And, uh, I've got all these ideas, like it would be, you know.
It would be very different to Rails. It would be very different to Hanami. It would, uh, be very lightweight, very opinionated, and it would use SQLite for everything. And, uh, you know, we got talking about that and we just decided to do it. Uh, so for last, I think like week or so, we've been prototyping that and it's been so fun.
Like. Incredible. Like, I love pairing with people and, uh, you know, it's, I find that it's a really great way to keep focused. Like, I can be very easily distracted, um, and pairing, pairing can really help, but like, pairing with Steven, it's just... Amazing. Like it's incredible. We are so in tune with what we want from this framework.
Turns out he's been, he's been thinking about these things for a really long time too. And, um, it's just been, it's just been really, really fun. Uh, so like we have made a ton of progress. We've, we've built a router that's like mostly there. Uh, it's very much inspired by Roda. Uh, but kind of one of the, one of the big ideas.
Uh, behind this is we want you to be able to like, have this range of complexity. Uh, so you can start with like your application defined in a single file, and then you can gradually like break things up and compress these ideas. So, um, yeah, we've got this, this routing tree that kind of works like Router easily allows you to say, actually, I want this whole section of the routing tree to be handled by this class.
And then I'm going to have this controller class that handles that. Uh, we've built, uh, the view layers, like inspired by Flex, uh, and kind of built on Flex. Um, it's really fun because we get to like build everything from scratch. So, um, you got to do a lot of interesting defaults, like by default, we stream views instead of, uh, rendering them and then sending them to the client.
So we get to do things like. Uh, we can kind of like start a database query, start streaming the view. And then when the view needs the database query, it can wait for it. But like the browsers may be already half rendered the page at that point. Um, it's just really fun. And then, uh, over the last few days, we've kind of been building the, uh, object relational mapper, which has been really, really fun.
It's... It's, it's nice to be able to start afresh with something like this, have loads of examples of great ORMs to look at. Uh, like we've got ActiveRecord, we've got ROM, we've got SQL, um, but also have like particular niche that we're trying to aim for. So SQLite is the only database we need this ORM to support.
And that's like incredibly freeing. Um. There are also some, like, niche ideas, like, we want to be able to support multiple databases. And I don't just mean, like, sharding. I mean, you've got one database for your app, one database for the framework, one database for each tenant, one database for jobs, one database for PubSub.
[00:46:04] Collin: hmm.
[00:46:05] Joel: and... You want to be able to do like joins between them and, you know, manage them and manage migrations and manage rollbacks. And yeah, it's just been, it's just been so much fun. Um,
[00:46:19] Collin: That's pretty
[00:46:20] Joel: yeah, I'm
[00:46:21] Collin: Do you have a name for it yet? Or are you still working on that part?
[00:46:24] Joel: So the working name is Yippee with an exclamation mark after it, like, um, Like Yahoo. Um, but I think. I think that name is a bit long. We're, we're great, we're, we've, uh, been talking about this and I think, uh, it's, it's quite a lot to type at the end of every class that you inherit from, or at the beginning of every class you inherit from. Um, even without the exclamation mark, which you can't do in a, in a Ruby.
But, uh, yeah, so I, I think we're probably going to go with a different name eventually. Um, but yeah, that's kind of what I've been up to for the last, uh, week or so, I think, maybe two weeks.
[00:47:03] Collin: Yeah. Have you, have you looked outside of Ruby for inspiration at all? Like I know Django has like a really cool routing.
[00:47:11] Joel: Yeah, and, and this isn't like something that we're just kind of coming up with on the spot. It's something that I've been thinking about for a really, really long time. Um, so there are some quite different ideas to how this stuff works. So one example is... The model layer, all of the models are immutable, right?
So they're these type safe, immutable data objects that you cannot change. There's no way that you can modify them. Um, but when you want to do an update, what you do is, and the interface might seem like you're updating one, but actually what you do is you create a mutation. Which is a new object that stores the original, a reference to the original immutable model behind the scenes, and also stores the changes that you want to make to it.
[00:48:02] Collin: This is how SwiftUI works
[00:48:03] Joel: yeah,
[00:48:05] Collin: It's the same thing. It's all, uh, it's all, it's all, um, not ref, it's, uh, not reference types like structs and things. And then just like what you said, it's exactly the same.
[00:48:16] Joel: Yeah. So, so you can either create this mutation and apply it straight away, or you can create lots of them. And then you can apply them in one go. And what that does is it gives you the ability for the framework to say, okay, I'm going to go through this big list of a thousand mutations, and I'm going to group them by the table that they're mutating.
And then I'm going to group them by the kind of mutation that they're making, whether it's an update, whether it's an insert, whether it's a delete, and then I'm going to make these really, really efficient bulk. You know, database queries, um, bulk inserts, bulk deletes, bulk updates. Um, and I think that's incredibly powerful.
I think it's, it's particularly powerful in situations where maybe you have like a job that is querying for some list of records, and then for each of those, it's querying for some other list of records. And for each of those it's querying for some other list, and then it's doing some API calls to like pull down some information.
And then the idea is that it updates all of those like nested, nested, nested.
[00:49:21] Collin: Mm hmm. Mm
[00:49:22] Joel: If you want to do this in an efficient way, it's incredibly complex. Like you have to somehow get some object back up to the top layer where you can like apply bulk updates to the, to the very, very nested table.
[00:49:41] Collin: hmm.
[00:49:42] Joel: Uh, but if you are just calculating a mutation object, right, you're not making N queries to the database.
You're creating N objects. And you can just push those up and from the outer, like top layer, you can then map, flat map over them. And these could be mutations for like three different types of table. Um, you know, some of them are doing updates, some of them are doing deletes, doesn't matter. You can then apply that in a really, really efficient way.
And this is just amazing because it means that you can, you can kind of like use concurrency in the calculating the new values, like
[00:50:20] Collin: Yeah, that's what I was gonna ask. That's what I was gonna say.
[00:50:22] Joel: Yeah, exactly. So you can, you can, um, you know, concurrently request all of this stuff from APIs, calculate the changes that you want, and then you apply them at a different layer where you're not using too much concurrency on that database.
Um, that's just, just an example of like. One of the, one of the differences between, uh, kind of what, what we're building and you're a sort of probably typical Rails app,
[00:50:47] Collin: Yeah, that, that is definitely different. Um, no, what you said about, yeah, having things be more like value types, it definitely opens up a lot with, like you said, concurrency, right? It just makes that, you need that. Otherwise, it's very difficult. You're dealing with like locks and things like that.
[00:51:05] Joel: right? Exactly. Yeah. Yeah. So that's been, that's been a lot of fun. And then also just like. Designing, like trying, looking at the specifications for SQL queries in SQLite and trying to map every common case of like a SQL query that you might make to it's Ruby equivalent. Like what might this look like in really beautiful, readable, idiomatic Ruby. And that like, that's just a really fun challenge. Like one example is when, uh, when you want to do. And ORDERBY, so you typically, like, say in Rails, you might say ORDER, ASCENDING or DESCENDING. Every time that I look at that in Rails, I have to do this, like, mental gymnastics to try to remember which one's which.
Like, maybe that's just me, um, but I've heard from a few other people that they do the same exact thing.
[00:52:03] Collin: It only took 10 years, I think I've got it now.
[00:52:05] Joel: You've got it. Okay.
Um, I still, I still don't have it, but so, so one of the things that we were talking about and Stephen came up with this amazing idea, which is you can say order by, or you could say order, and then you just give it a range from A to Z or Z to A, or like one to nine or nine to one.
And I just think it's so brilliant.
Like it, it's such a simple concept. Like all you have to do is compare the beginning of the range to the end of the range and see if it's less or greater than, uh, and then you have like. This code is really easy to read, but also, uh, you know, has this very clear. Uh, SQL that would be generated from it.
And like, I just think being able to kind of design interfaces like this is just a really fun challenge. Like ORMs are really big and complex. I think that it's nice that we're not trying to do everything. Like we're not trying to support every database. We're not trying to support every query imaginable.
Um, but trying to be like, is there a different way that we could do? The same thing, but like, make it just more enjoyable. Like make the ergonomics of this API better. Um, and I'm just like thoroughly enjoying that,
[00:53:23] Collin: That's awesome. Well, I started the new Mario game that came out, so we've both been very productive this week. Uh,
[00:53:30] Joel: Tell me about that. I, I, I don't know anything about the new Mario game, except everyone's suddenly tweeting about it and,
[00:53:36] Collin: Oh yeah, there's a new 2D Mario game, so I, uh, I really like the 2D Mario games, I'm really good at them.
Um. If you ever played the one from the 80s, I, me and my friends, uh, we were in a, um, we were in a band and we probably would have been more successful at a band if we didn't play so much Mario because we had a old Nintendo and we started playing it and then being like, at first it was who can.
Beat the game. And then it was, um, you know, who can beat it the fastest? Like, can we do it in under 20 minutes? And then we kept going up. And that at one point I could beat Super Mario Brothers in under six minutes, which is like, yeah, which is like world record like level times, which is kind of funny. Um, and, uh, and yeah, so, so I'm pretty good at them.
And, uh, this, this one's fun. You get to be an elephant sometimes. That's fun.
[00:54:27] Joel: That's awesome. I, I don't have a, a Switch. I wish you could play the Nintendo games on a PlayStation or a Mac or something. That would be amazing. But like, I would happily pay three times the price to have it on my PlayStation. I would love to play the New Zelda game, uh, on, on my PlayStation at 60 frames per second.
But, uh, yeah, there, I, I don't get it. Like, They would make so much money. Like, just
from me. I'm sure they do,
[00:54:58] Collin: from you.
[00:54:59] Joel: like, I would, I would almost happily pay the price of having... One of these switches, but then don't give me the switch. Just like, give me the game I can put on my PlayStation.
[00:55:10] Collin: Yeah, I think it's the same kind of thing, though. If you remember, like, people used to, way back when, uh, when we were kids, be like, you know, Apple should just, like, make Windows available for other kind of, make macOS
available for other kinds of computers. I think it's kind of a similar thing. Like, they, they make a lot of money on the hardware.
[00:55:30] Joel: I'm sure they
[00:55:31] Collin: And,
[00:55:31] Joel: Cause the hardware is so cheap. That's why they're making so much money on it. It's so cheap. They're using like 10 year old technology or something.
[00:55:39] Collin: Yeah, but I also think there's a lot of, um, like, as a company, if you think about, like, Sega was huge in the 90s, right? And now they're like, who even knows what they're doing? Um, I think there's a lot of value in having your own platform for them, because it's... They're not just another game developer.
They're like one of the big three, you know, like platform owners. So you should get a
[00:56:05] Joel: it's, it's maybe I should just get a switch, but I, when you've, when you play 60 frames per second, 30 feels really slow and I'm, I'm sure that when you play more than that, like 60 probably feels really slow,
[00:56:21] Collin: I mean, a lot of games are at 60. Some are at 30. Um, it depends on the game. Uh, the, I think they're going to come out. It seems like they're probably going to come out with the next generation one in the new year though.
[00:56:34] Joel: Right.
[00:56:35] Collin: I, I hope that's, I hope
[00:56:36] Joel: wait for that.
[00:56:37] Collin: yeah, I hope it's 4k and I hope it can play 60 frames a second.
At least 60 frames a second, cause uh, that's a little sad in 2023 to be playing things at 30 frames a second.
[00:56:48] Joel: Yeah. Speaking of gaming, what do you think Apple are going to announce in half an hour?
[00:56:58] Collin: Oh
[00:56:59] Joel: some, there's some, speculation that that might be gaming related.
[00:57:04] Collin: you know, the thing with Apple and gaming for me is that they make all this great hardware. Um, and I know everybody who has the hardware would like if they could play their PC games on a Mac. And it's kind of like hope springs eternal, like maybe someday it will happen. And they made this, you know, great game porting toolkit that they put out at WBC that's supposed to make it really easy to, to port your games.
I think it's just a matter of, it's hard to know if the market's there, right? Because that's what really matters. Like. It could take you a month, you know, to port your game. And if the market's not there, it's still not worth it,
[00:57:46] Joel: Yeah, definitely.
[00:57:48] Collin: it's hard to know if the market's there, because the only time you hear about one of these big AAA games come coming out, it's like, you know, this Resident Evil game that came out like a year ago on PC is now available on Mac and everybody buys it because it's like a glass of water in the desert.
Like they're really excited that there's a game that came out for the Mac where
[00:58:08] Joel: but even so it's going to be a drop of the ocean for...
[00:58:11] Collin: Yeah.
[00:58:12] Joel: Who is it that makes Resident Evil? I can't remember.
[00:58:15] Collin: Oh, I forget. Um, but yeah, I'm, you know, I'm sure maybe they make a lot of money when they do that. But what I think to know if the market's there, what they would need to do is one of these companies, you can't just release one and you can't just release some old game that you put out a year ago and then do that a couple of times a year because yeah, those are always going to sell like crazy because it's all, it's all we have and we're so desperate.
Um, but I think if they were like, Had a string of games, like, over a period of months that were, like, coming out the same day on PC as they do on Mac, and, you know, coming out regularly. I think then you could really assess, like, is, like, is the demand actually there. Um, and it would be cool if it was, because I'm not gonna ever buy a gaming PC, cause that seems like a nightmare, but I would love to be able to play on my MacBook Pro.
[00:59:09] Joel: Mm hmm. Yeah. Same. I, you know what, they should, they should definitely just buy Nintendo and then, then we'd solve, solve both problems at once,
[00:59:18] Collin: I, I, I hope, I, I really hope they don't.
[00:59:22] Joel: but can you imagine being able to play all the Nintendo games on an amazing iPad with an amazing screen and like much better GPU?
Like it would be great. Their, their games are so well
optimized. Like they would run super fast on Apple hardware.
[00:59:39] Collin: yeah, I just don't think Apple, like, gets gaming. Like, I don't think Tim Cook has ever, like, played a video game on purpose in his life. Um, and I think if it's, like, not in your DNA, it's probably... Difficult, you know what I mean? Like gaming is in Xbox and so like, it's in their DNA. It's like part of what they're about.
And I, I just don't think Apple has that. I don't think it's, I think there are people in the company who have it, but I, I don't feel like as a company. They have it, you know?
[01:00:11] Joel: Yeah. Yeah. That makes sense. I think, I think, and like, on the whole, I'm, I'm okay with that. Like, I'm quite happy with my PlayStation. I wish there were more games for it, but I mean, it's okay. I think, um, I'm excited about the potential that they might be releasing, uh, some new M3 chips tonight and like the new, updating the MacBook Pros.
That's, that's what I'm rooting for. People have been speculating that the M3, like proper, like normal M3 is going to come out. And I don't see how that makes any sense because, because they have a really limited number of three
nanometer chips that they can make, right?
[01:00:57] Collin: And
the iPhone just came out.
[01:00:59] Joel: the iPhone just came out and they have an amazing line of chips between the M2 and the M3, which are called the M2 Pro and the M2 Max.
And they're on the five nanometer process and they can make them real cheap now. I would be amazed if they come out with an M3 chip. Rather than just saying like, the new MacBook Air gets the M2 Pro from last year, and the new MacBook Pros get the M3 Pro and the M3 Max this year, and we're not even gonna make an M3.
I know that's not what the rumors are saying, but like, I can't imagine they would, they would like, put that amount of volume through their three nanometer process.
[01:01:44] Collin: I mean, it's not that much volume, it's still just Max. Right. But, um,
[01:01:48] Joel: I guess so, but
[01:01:49] Collin: relative to iPhones, like, it's not that much volume, but, um,
[01:01:52] Joel: yeah, maybe that's
[01:01:54] Collin: yeah.
[01:01:55] Joel: about it like this. Yeah. Yeah.
[01:01:57] Collin: I mean I'm pretty sure they're gonna update the iMac. I don't know what chip they're gonna put in it. I would really like it if they made it so you could put a pro chip into the, an m an M two, at least pro into the iMac.
Um, 'cause it's such a great computer. But like only be able to put 16 gigabytes of RAM. I guess maybe it's 24 now. I don't know. It's kind of tight So I'd like them to do that Otherwise, like I don't know they'll come out with they'll come out with what they come out with and it'll I'm sure it'll be great
[01:02:26] Joel: yeah,
[01:02:27] Collin: It'll be scary fast
[01:02:29] Joel: apparently so.
[01:02:30] Collin: they say apparently so Well,
[01:02:32] Joel: Let's see what this is.
I was gonna ask you, uh, if you have a few more minutes. You, so you mentioned on Mastodon that... If you had known what you know now,
13 13 years ago, I think it was you said, that you would have started a, uh, uh, I think you said successful,
[01:02:54] Collin: I assume it would be successful.
[01:02:57] Joel: podcast, podcast network. And I'm interested what A, like, What is it that you've learned in the last 13 years that makes you think that you could do that?
[01:03:08] Collin: Mm hmm.
[01:03:09] Joel: why not now? Like, go for it.
[01:03:11] Collin: Uh, you know, I want to keep doing podcasts. I love, I'm gonna do this with you as long as you'll do it with me. Um, and I would like to do more things. It's a lot of work, you know, so I don't know how many I can actually do, but let me think. Um, I do kinda, I was just sort of doing the math and thinking like, when was the perfect time to have like done that?
And I was like, probably like 2010 was like, a really good time to be launching a podcast network because it's before all the like dynamic ad insertion stuff and all of that came along. You know, uh,
[01:03:44] Joel: Oh, you know, I, I feel the exact same way about SaaS apps. I'm like, darn it. I wish I had made a SaaS app 10 years ago.
[01:03:52] Collin: yeah, yeah. I feel as though you can. So something I've noticed is that a lot of these shows, um, seem more. They've gone to being more, uh, dependent on, like, memberships. So, like, ATP did this, but I was thinking also of, like, the You're Wrong About, uh, family of podcasts. None of them have ads. I think it's all just Patreon.
And so, that is, that seems like a way. My impression is that, like, the market for like a Squarespace ad where like one of us would be like go sign up for Squarespace and it's like a you know in the middle of the show like that like you think of is that that has sort of dried up a little bit as opposed to several years ago and because just like the market's changed a lot uh But, you know, yeah, I would, I would love to do more podcasts.
I want to do all that stuff. Um, it's just, you know, it's a lot of work, but I think we're doing great with this one, so I'm going to keep it up.